From
Merchants of Empire to Himalaya
by
Guillaume Blossier
Having
two passions, travels and games, I was working on the design
of a new board game taking place in the Himalayas (with
caravan of yaks, trade of resources, offerings to the monasteries,
yeti footprints…) when, at the end of 2002, a friend
of mine (Gabriel Robert that I want to thank here)
informed me of the existence of a website dedicated to game
design (Hexagames) with a game to download for free
(Merchants of Empire). After a few visits on this
site, I finally decided to print the entire game out, convinced
of its quality thanks to various reviews on the net as well
as its third place in the “Tric Trac d’or”.
The
first test of the game was like a revelation: I really liked
its mechanisms and in addition, it seemed to match perfectly
the vision I had in mind for my Himalayan project. Transposing
the theme, I then took the opportunity to test it again with
slight changes (thanks very much to Nathalie, Stéphane
and the Amalgame Team) and with a lot of success !!!
Therefore, believing strongly in this new version, I decided
to contact the designer, Régis Bonnessée, in
order to present him this “Himalayan vision” as
he likes to call it, vision which (I think I don’t
make any mistake saying that) pleased him immediately
!
It
happened an evening of January 2003… and I thank Régis
for accepting to transform his “baby” and for
trusting me in order to develop together what would finally
become one day of November 2004 the game “Himalaya”.
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